Live Shopping HELLO App
Board-backed 0→1 creator-led live commerce app, with 2.3× higher return likelihood for users who followed at least one creator
Overview
HELLO was built to help a TV-first retailer become creator-led and mobile-first. I led Product Design from concept to scale across three teams and three product surfaces.
Role & Scope
- Role: Team Lead Product Design (head-of-discipline scope)
- Pre-launch: Sole designer, co-created vision with Product and Engineering, designed V1 end-to-end, tested with users, secured board approval
- Post-launch: Led design strategy across 3 product teams, owned cross-team trade-offs and high-risk decisions
- Surfaces: Consumer app, creator streaming and academy app, service partner management app
- Duration: 2020–2024
Impact
- 2.3× higher return likelihood for users who followed at least one creator
- +35% higher engagement vs HSE core web and app baseline
- 4,500+ live streams shipped on the platform
- 200+ creators activated and scaled
- 250+ hours of live content per month at peak
- 100M+ cumulative viewers reached
The Problem
HSE relied heavily on teleshopping, serving a loyal but aging audience. TV viewing was declining, younger audiences discovered products via creators, and HSE’s web and app were conversion-focused, not engagement-focused.
The question was simple: could we translate live selling into a digital-native product that drives repeat usage without damaging the core business?
The Hypothesis
If we combined creator-led entertainment with clear commerce intent, users would build habits around creators and return for live streams.
How I Led
- Set direction across three product teams
- Aligned Product, Engineering, and senior stakeholders
- Stayed hands-on in high-risk flows and trade-offs
What I Delivered Pre-launch
- End-to-end concept, IA, and core UI for V1
- User testing to validate navigation and creator discovery
- Scenario-based concepts and trade-offs for board approval
- Build vs buy recommendation for the livestream player
What I Drove Post-launch
- Weekly critique cadence and quality gates
- Cross-surface consistency across consumer, creator, and partners
- Instrumentation around adoption, engagement, and retention
- Fast iteration tied to clear problems and measurable signals
Key Decisions
1. Recorded replays to prevent empty sessions
Early livestream supply was limited. Empty sessions kill first-time experience. We introduced recorded replays to stabilize the loop while supply ramped up.
2. Follow as the retention driver
We discovered that following a creator was the strongest predictor of return behavior. We redesigned creator profiles, added follow entry points, and surfaced follow consistently across the journey.
3. Livestream player evolution, build vs buy
We launched with a third-party player to learn fast. After validating demand, we built a custom player to enable better performance, multiple products, vouchers, and integrated follow.
How I Measured Success
- Adoption: Follow at least one creator
- Engagement: time spent, streams watched, interactions
- Retention: return rate
- Supply: active creators, livestream hours
Outcome
The product validated the behavioral loop. Scaling exposed constraints: marketing investment and assortment adaptation did not fully materialize, and brand perception limited how far expectations could reset.
Leadership discontinued the HELLO brand and integrated the strongest concepts into HSE’s core web and app platforms, while live commerce capabilities continued.
Takeaway
Leading a board-visible 0→1 product taught me how to align teams around one behavioral metric and scale a capability through strategic pivots.