Live Shopping HELLO App

How a creator-led live commerce initiative increased return likelihood by 2.3×

Overview

HSE’s biggest bet to future-proof the business beyond teleshopping.

Live Shopping HELLO App was a board-backed initiative to future-proof Home Shopping Europe beyond its TV-first model. Teleshopping was still profitable, but leadership and investors aligned that the next decade would be shaped by mobile-first behavior and creator-led content.

The goal was not to optimize HSE’s existing channels. It was to build a new, digital-first growth pillar under a separate consumer brand and reach a younger customer base through creator content and live streams.

We used HSE’s core DNA (entertainment-led selling at a distance), adapted to a digital-native format where creators drive discovery, trust, and demand through content, especially live streams.

Externally, the product was marketed primarily as Live Shopping HELLO App, with “by HSE” in smaller print. It ran with dedicated business leadership, while delivery was shared with HSE’s central digital product organization (UX, Product, Engineering).

Role & scope

  • Role: UX Lead (head-of-discipline responsibility). Led UX strategy and quality standards from board-level validation to post-launch scaling, managing 3 designers across 3 teams and partnering with Product/Engineering leadership on the highest-risk decisions and trade-offs.
  • Scope: UX strategy, standards, and cross-functional decision-making across 3 product teams
  • Team: Led 3 designers embedded across 3 product teams
  • Duration: 2020–2024

Impact

  • 2.3× higher likelihood to return for users who followed ≥1 creator (vs. users who didn’t)
  • +35% higher engagement (vs. HSE core web and app baseline)
  • 250+ hours/month of creator-produced live streams (at peak)
  • 200+ creators activated (avg ~30k followers) and 100M+ viewers reached

Measurement note: outcomes were tracked via in-app events and cohort return behavior. Engagement is based on time spent, streams watched, and live interactions, benchmarked against HSE’s core digital experience.


The Problem

HSE’s core business relied heavily on teleshopping, serving a loyal but aging audience (primarily 60+). While the channel still generated revenue, the long-term trajectory was clear: media consumption was shifting to mobile, creators, and on-demand formats.

The question was not whether live selling worked. HSE had decades of proof. The question was how to translate that DNA into a digital-native model that could attract new audiences and drive sustained content consumption without undermining the existing business.

TV viewership is declining
TV viewing time has been declining for years, reinforcing why HSE needed to validate a digital-first growth model beyond traditional teleshopping. Source: Statista

The Hypothesis

If Live Shopping HELLO App combined creator-led entertainment with clear commerce intent, users would build a habit around creator content and, most importantly, come back for live streams, creating a durable loop for discovery and shopping.

How I Led

I led UX on a high-stakes initiative where we had to move fast without burning user trust or marketing budget. I set direction across three product teams (three designers), aligned Product, Engineering, and senior stakeholders, and stayed hands-on in the highest-risk flows.

The job was clear: align leadership on a credible V1, ship it, and prove whether creator content, especially live streams, could drive adoption and sustained engagement.

Vision, operating model, and alignment

Research and validation

Experience design and iteration

Key decisions and trade-offs

1) Recorded replays to reduce “dead hours”

Early on, live supply was limited. That created a go-to-market trade-off: spend marketing budget too early and risk sending new users into an app with no live shows (frustration, no “aha” moment, uninstalls), or wait for more streams and accept slow growth.

To protect first-time experience while supply ramped up, I drove recorded replays as a go-to-market safety net. I validated the concept in rapid user testing, then shaped the information architecture and navigation so users could reliably find live, upcoming, and replay content.

Result: fewer “empty sessions” while supply ramped up and fewer first-time drop-offs caused by users landing in the app at the wrong time.

Recorded replays to prevent empty sessions
Recorded replay tab introduced to protect first-time experience when live supply was low.
2) “Follow” as the primary retention driver

Analytics showed that users who followed ≥1 creator were 2.3× more likely to return. We elevated “Follow” across the experience by improving creator profiles and adding multiple follow entry points.

Result: “Follow” moved from a nice-to-have to the primary adoption signal, and we designed the UI to keep it consistently within reach.

Follow feature
“Follow” entrypoints embedded across the journey, turning creators into a repeat-engagement and retention loop.
3) Custom player after validating the need

We shipped with a third-party player to learn fast. Once we proved demand, we built a custom player to unblock four product essentials: performance, display of multiple products at the same time, display voucher campaigns, and display the “Follow” button.

Build vs. buy trade-offs and player evolution
Player evolution: third-party MVP to learn fast, then a custom player once we proved demand and knew which product essentials had to be non-negotiable.

How I Measure Success

Outcome and strategic pivot

The product validated the core hypothesis. Scaling exposed the constraints.

The explicit association with the HSE brand, an executive decision, limited how far the product could reset expectations to a truly digital-native experience. Two scale enablers also didn’t happen: the promised marketing push never materialized (including planned TV spots), and the assortment was not adapted to the 25–35 target. Relevance suffered even when engagement signals looked strong.

Leadership ultimately pivoted. The Live Shopping HELLO App brand was discontinued, and the strongest concepts and learnings were integrated into HSE’s core web and app platforms. The target was realigned toward women aged 40+, while HSE continued serving its existing 60+ audience through its TV-supported commerce model.

Live Shopping HELLO App
Live Shopping HELLO App proved creator-led live commerce can lift engagement and return likelihood, especially when adoption signals like “Follow” are designed, surfaced, and measured deliberately.

Biggest learning

In multi-sided platforms, adoption signals such as “Follow” often predict long-term value more reliably than early conversion metrics, especially when introducing new behavior at scale.